Tags

Tags are used to define properties of an object or their usage in scripts.

unbreakable
This renders the object indestructible, and cannot be broken using the base tools.

nocull
This removes the maximum render distance on any object tagged with it.

explosive
This adds an explosive factor to an object. Used as explosive=n, where n can be between 0 - 4.

target
Marks the object as a target for use in missions. The optional tag marks it as an optional objective.

map
Marks the object as a location on the map.