Vehicle

Vehicles are drivable objects. They require at least one body as a child node. Said body should have a shape and a wheel(if a land vehicle).

To make a boat, the vehicle must not have any wheels.

Parameters

 * driven - Whether the player is driving the vehicle at the start of the game.
 * sound - Gets the set of sounds from data/snd/vehicle, plus an optional pitch.
 * spring - Stiffness of suspension spring.
 * damping - Suspension damping
 * topspeed - Top speed in km/h
 * acceleration - How fast the vehicle accelerates, usually combined with engine strength
 * strength - Engine strength
 * antispin - Between 0 & 1, stops wheels from spinning
 * antiroll - Prevents vehicle from tipping over.
 * difflock - 0 is open differential, 1 is locked(0 for regular cars, 1 for heavy vehicles)
 * steerassist - Less than or equal to 1, improves vehicle handling
 * friction - Tire friction, increase slightly for small cars and sports cars.

Tags

 * boat - Changes HUD(removes handbrake)
 * nodrive - Makes the vehicle unable to be driven
 * reversebeep - Plays a beep while the vehicle reverses
 * dumptruck/frontloader/skylift/crane - Allows for hinge control using LMB/RMB, changes HUD(see below table)
 * forklift - Allows for prismatic joint control using LMB/RMB, changes HUD(LMB/RMB for Fork)
 * tank - Changes HUD(LMB for Fire)

Locations

 * player - Driver's seat, first person camera location
 * camera - 3rd person camera
 * exit - Player exit location
 * exhaust - Exhaust pipe, generates smoke
 * vital - Vehicle breaks down if this point damaged, engine smoke emitted here
 * propeller - Engine location for boats, displaces water